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    OGLAClient - OpenGL Orbiter Graphic client
    Last updated: 091029



    -About:
    OGLAClient is an OpenGL Orbiter Graphic client

    -Status:
    Actively developed in anticipation of Orbiter release.
    Currently working on:
    Perrformace issues
    Playability
    OGLA SDK
    Currently thinking on:
    Combining all these features with good performance
    Better atmospheric rendering

    -What is done:
    ...A lot...


    -Files and running guide:
    OGLAClient is not perfect and will not be so any time soon, so treat it as a work in progress release.

    Latest release is 091029:
    oglaclient-091029_beta-091020.zip
    OF thread for bug reports and discussion:
    http://www.orbiter-forum.com/showthread.php?t=10728

    Installation:
    Copy Beta into a folder:
    http://orbitervis.wiki.sourceforge.net/OrbiterPublicBeta
    Copy OGLAClient over it, copy heightmaps in (if needed).

    Known problems:
    -Some, generally low performance.

    Useful Orulex components (Optional, but recommended):
    Pre-composed heightmaps:
    earth-hmap-lv8.zip (84Mb) Very recommended. Terrain is a bad joke without it.
    mars-hmap-lv8.zip (82Mb)
    moon-hmap-lv8.zip (81Mb)
    everest_lv11.zip (5.3Mb)
    grand_canyon_lv13.zip (9Mb)


    You do not need Orulex add-on to have terrain in OGLA, it's integrated in itself.



    -The old, but maybe still useful Linux-Wine guide by sim4lin:
    Make an Orbiter dir in your fake C:\ drive, "/home/username/.wine/drive_c/Orbiter" for example.
    Install Orbiter2006p1 (base and sdk) in that dir.
    Place the following DLL's in "/home/username/.wine/drive_c/windows/system32"
    (Found on your Windows partition at "C:\windows\system32" or "C:\windows\system", or probably be available from a DLL download site.)

    mfc42.dll
    msvcirt.dll
    msvcp60.dll
    msvcp71.dll
    msvcp80.dlll
    msvcr71.dll
    msvcr80.dll
    msvcrt20.dll
    msvcrt40.dll
    msvfw32.dll
    msvidc32.dll
    msvidctl.dll

    Install latest beta from http://download.orbit.m6.net/betaNG/orbiter_beta.html
    (you must use the beta that your OGLAClient.dll was compiled against. Do not install one beta over another. If you need to change, do a fresh Orbiter install.)

    If you're not compiling your own OGLAClient, extract the latest or latest stable OGLAClient (from OGLAClient files page of this site) to "/home/username/.wine/Orbiter"

    Orbiter needs to run in it's root dir, so cd to "/home/username/.wine/drive_c/Orbiter" and start Orbiter with the command:

    # wine Modules/Server/orbiter


    You may not see any scenarios when you first start. Once you have clicked on another tab, it will be normal.
    Activate the OGLAClient module only, and run the scenario without ShuttleA in it, as the latter is known to cause a crash.
    If you get a crash when trying to activate the OGLAClient module, edit "Orbiter_NG.cfg" by hand adding this after the "Multiplayer parameters" section:

    ; === Active plugin list ===
    ACTIVE_MODULES
    OGLAClient
    END_MODULES

    After any crash it may be wise to do a:
    # killall wine
    just to be sure.



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